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Tag: open source

Why is an MMP ‘required’ for buying mobile app ads?

Posted on February 1, 2025 by James O'Claire

I got to join the GameMakers podcast along with AppsFlyer’s Brian Murphy and WildCardGames’ Josh Chandley to discuss how mobile app ad attribution platforms (MMPs) are basically required for running mobile ads. It was a great chance for me to pitch the first open source MMP, Open Attribution. Why are MMPs ‘required’ for buying mobile…

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Open Source & Paid Alternatives to Firebase Dynamic Links

Posted on December 10, 2024February 5, 2025 by James O'Claire

Dynamic deep links hosted by Google Firebase are on their way out, so it’s time to look for the alternatives. I’ll cover the few open source projects I’ve seen as well as the top paid options. Open Source & Free Really, all this work just to provide a link to your app? Yeah, it’s really…

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GitHub Large File Storage (git lfs) is basically paid only

Posted on December 6, 2024December 6, 2024 by James O'Claire

2 GB Maximum file size sounds great for GitHub LFS. When I saw that I thought, perfect, it’s small but it’ll do. Time to push! “Git LFS disabled for ddxv” Wait what? Git LFS has been disabled on your personal account ddxv because you’ve exceeded your data plan by at least 150%. Please purchase additional…

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Stay up to date with the latest tech new with Hacker News Widget & App

Posted on September 29, 2023October 6, 2024 by James O'Claire

Hacker News is one of my go to sites to read the best takes on the latest tech news. Probably the reason I keep going back to it is the honest discussions and supportive community. But you probably already know this, since Hacker News is one of the most popular tech news sources out there….

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The Future of VR: Open Frontier or Walled Gardens

Posted on April 21, 2016October 6, 2024 by James O'Claire

There is a growing discrepancy between the vision and reality of VR. For decades, science fiction and technology visionaries foresaw a future where consumers were able to freely traverse virtual reality like surfing the web. Virtual reality was seen as an open platform where millions of people could share, consume and explore content. Instead of…

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